Sizing a 500-Player Minecraft Network: RAM Allocations for Proxy, Lobby, and Survival
Hardware architecture for multi-server Minecraft networks. Sizing Velocity proxies, lobby hub instances, and separate survival/minigame backend nodes.
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By Elena Rostova, Game Ops Architect
Architecture of a Scalable Minecraft Network
Never run a 500-player network on a single monolithic server instance. Partitioning traffic across a Velocity proxy, dual lobby nodes, and multiple Paper survival instances isolates lag.
1. Memory Allocation Matrix
Velocity Proxy: 2 vCPU, 4GB RAM
Hub/Lobby 1 & 2: 2 vCPU, 4GB RAM each
Survival SMP: 4 vCPU (High Clock), 16GB RAM
Minigames: 4 vCPU, 12GB RAM